May 2 2012 in Star Wars: The Old Republic by tgff
The beta period for Bluehole and En Masse’s action-MMO Tera is finally over. If you missed out on the testing and have been waiting to jump into the live game, now’s your chance. In case you don’t know what Tera is, you’ll find a video below explaining some of the basic mechanics and showing off [...]
Tags: En Masse, world of warcraft
Mar 16 2012 in Star Wars: The Old Republic by tgff
Finally, The Old Republic will allow us to change our UI completely to match our personal tastes! We’ve played around with the new UI customization options coming to the game in early April with patch 1.2 and have seen how flexible they really are. Here’s how you can use them to customize your own UI. [...]
Tags: customization options, heart's content, interface options, world of warcraft
Feb 29 2012 in Star Wars: The Old Republic by tgff
Tera’s style of play differs from what you may be used to in MMOs like World of Warcraft and Star Wars: The Old Republic. It feels more like an action game than an MMO, which you can read about in our previous coverage of the closed beta test. With a North American release date of [...]
Tags: action game, North American release date, Star Wars: The Old Republic, world of warcraft
Feb 11 2012 in Star Wars: The Old Republic by tgff
Blizzard have hinted at the success of the World of Warcraft Annual Pass deal that they launched at Blizzcon last year. In last night’s Activision Blizzard earnings call, transcribed by Seeking Alpha, Blizzard CEO Mark Morhaime revealed that “to date, we have signed up more than 1 million players in the West.” The deal offers [...]
Tags: Activision Blizzard, Blizzard CEO Mark Morhaime, world of warcraft
Jan 31 2012 in Star Wars: The Old Republic by tgff
Thirteen years ago, EverQuest opened a door that would influence online gaming forever. It taught us how to camp world bosses, how painful dying can be, and most importantly, how to make a ham sandwich and take a shower in under five minutes so you can get back to the game ASAP. It isn’t the [...]
Tags: sony online entertainment, Star Wars: The Old Republic, world of warcraft
Jan 19 2012 in Star Wars: The Old Republic by tgff
Today was a day of downtime. Anti-SOPA/PIPA protests blocked – or at the very least put a splash screen in front of – Wikipedia, reddit, and a host of games sites. Meanwhile, anti-aliasing protests took down Star Wars: The Old Republic in the form of the delayed patch 1.1. When the lights come back on, [...]
Tags: eve online, game designer, Star Wars: The Old Republic, World of Darkness MMO, world of warcraft
Dec 20 2011 in Star Wars: The Old Republic by tgff
You did know that arguably the biggest MMO since World of Warcraft in 2004 is launching today, right? No? Well we’ve been playing through early access phase of Star Wars: The Old Republic pre-launch to try and bring you as much of a review as possible at this point in time… Tags: world of warcraft, [...]
Tags: Star Wars: The Old Republic, world of warcraft
Nov 30 2011 in Star Wars: The Old Republic by tgff
Activision’s head honch Bobby Kotick has questioned whether Star Wars: The Old Republic will make enough money to keep going. Speaking to Reuters, Kotick – whose World of Warcraft is massive – said: “If you look at the history of the people investing in an MMO and achieving success, it’s a small number.” Kotick also [...]
Tags: Bobby Kotick, george lucas, old republic, star wars, Star Wars: The Old Republic, Star Wars: The Old Republic success, world of warcraft
Oct 14 2011 in Star Wars: The Old Republic by tgff
A few weeks ago we introduced Mark Kern’s “Circle of Suck.” But we also talked to the Red 5 dev about the difficulties of creating a free to play MMO. Turns out it’s pretty damn difficult. “I think there are horrible ways to implement free-to-play” said Mark. “You’ve got to understand that for a lot [...]
Tags: competitive world, free ride, muzzle flash, quality mark, real world, velvet rope, world of warcraft
Sep 29 2011 in Star Wars: The Old Republic by tgff
We’ve already reported on John Smedley’s take on MMO that use a subscription model. The Sony Online Entertainment president told gamesindustry.biz they’re on the way out, basically: “In my opinion [Star Wars: The Old Republic] is going to be the last large scale MMO to use the traditional subscription business model. Why do I think [...]
Tags: all sorts, brand loyalty, business model, entertainment dollars, entertainment industry, industry perspective, john smedley, premium price, ray muzyka, sony online entertainment, Star Wars: The Old Republic, subscription business, subscription costs, subscription model, traditional subscription, value proposition, world of warcraft